Indeed, they had returned to Utopia just like that... As he gazed out at the scene beyond, Wendel unexpectedly felt a sense of ease and relaxation, no longer doubting his decision to testify. After all, he had just been inside the restroom of the MI9 headquarters—a place so secure that even a fully armed army could not have breached it. Taking a slow, steady breath, Wendel stepped out of the restroom and walked toward the main hall entrance. Behind him, in a corner of the restroom unnoticed by anyone, the black raven draped itself in a ghostly veil, losing its tangible presence—so subtle that even with direct gaze, it remained unseen. Gradually, its form became more and more transparent, and it swiftly dissolved until it was entirely gone. By this time, Wendel had already walked several meters into the hall and spotted a police officer entering at the entrance, dressed in a black-and-white check uniform. This was Officer Byers, the young officer who had requested his testimony. "I knew you would come," he said, "because you are a kind person."
Bayles greeted Wender with a smile. Hearing this praise, Wender's heart finally settled back in place, and instinctively he turned to look back—only to find that the restroom he had just exited had transformed beyond recognition, no longer feeling familiar. In the labyrinth of dreams woven from countless minds, a towering white rabbit standing upright and walking on two legs pushed through the open doorway and entered the vast expanse dotted with towering gray-white columns and magnificent palaces. "The Angry One"—though he didn't wear that mask of personality, the indelible traits still enabled Audrey to recognize him at once. This came as a surprise to her, yet not entirely unexpected. In her view, to defeat the ancient dragon of the mind, Arihohg, the "Angry One" alone would not be sufficient, even though the "Knight of the Fool" had cautioned her to be wary of him.
After all, the true god of sequence 0—once the King of Angels, now the leader behind the psychological alchemy council—has established such a position that, according to the shared knowledge within the Tarot Circle, there should not be any other "author" in the real world. Thus, no matter how formidable the "Anger" gentleman may be, as long as he remains within the "audience" pathway, he can at most stand on par with Erihohg, differing only in terms of combat experience, psychological research, and personal cultivation. At this very moment, as the giant white rabbit enters, Erihohg, with his large, silvery-white scales, suddenly spreads his wing membranes with a rustling sound, instantly casting a shadow over the surrounding area. The white rabbit's feet propel it, and it suddenly becomes immensely large, rising like a small hill. Simultaneously, the sky above brightens abruptly, and fissures open beneath its feet, spewing out streams of molten red lava. Immediately afterward, a blurred, distorted figure emerges from behind it.
This figure wore a simple white robe, his face and age indistinct, only vaguely suggesting a male presence. Behind his head hung a luminous halo, glowing with brilliant radiance—like a miniature sun. Beneath his feet, a phantom clock divided into twelve segments, each bearing symbols representing different times. Behind him, a sheer shadow draped like a curtain, within which a silent eye seemed to watch the outside world.
The figure had only just begun to take shape when the entire dream labyrinth trembled violently, and gray, misty fragments continuously fell from the void.
The contrasting sensations of filth and decay, and of pure, bright sunlight, rapidly spread outward from the giant white rabbit, eroding or assimilating the surrounding area.
Yet this figure in the simple white robe remained elusive, unable to fully solidify into reality, always hovering between history and fantasy. Each time his form seemed about to become clear, it would suddenly distort, as though disrupted by an unstable signal.
At this very moment, Audrey instinctively averted her gaze, unable to meet the giant white rabbit's eyes. Perhaps because she was immersed in the dream, deeply connected to the island of the mind and the ocean of collective unconscious, she intuitively understood, without needing any explanation from others, what "Anger" was doing. The other party had discerned the underlying psychological concerns of the ancient dragon Aeryhorg, identified what He most feared, and then wove around that insight a specific nightmare filled with vivid imagery.
— In battles among "audience" saints at higher sequences, when both parties are on the same level, no single approach tends to yield truly decisive results: one can penetrate the island of consciousness to deliver deep hypnosis; another can firmly guard the gate of the mind-body, preventing any external consciousness from entering; a third can spread a spiritual plague, gradually eroding the enemy through the collective unconscious like a tide; while a fourth can soothe themselves, treat psychological ailments, and maintain mental well-being.
Thus, battles between "audience" saints of the same sequence often unfold in three well-established styles: first, setting up traps and making comprehensive preparations in advance, then subtly guiding and steadily advancing until the opponent's mental defenses are completely shattered and hypnotized; second, emphasizing defense and support, and defeating the enemy through powerful seals; third, when even extraordinary abilities such as spiritual plague, mental deprivation, dragon-breath attacks, and consciousness manipulation fail to make an impact, the saint engages in self-hypnosis, undergoes "dragonization," and enters into a fierce, close-quarters combat—where each strikes with a claw and the other responds with a tail.
In the third battle, whoever delves deeper into the study of the mental realm, whose will is stronger and more resolute, will gain an advantage through a longer "dragonization" period, accumulating momentum—provided the opponent doesn't find an opportunity to escape. At the angelic level, however, all are true mythic beings, and the duration of "dragonization" becomes irrelevant; instead, what matters most is "insight." The one who better identifies the psychological vulnerabilities in their opponent can weave corresponding nightmares, directly targeting the enemy's mental weaknesses, step by step dismantling their psychological defenses until they are either terrified senseless or driven to collapse. Since Odile exists within the same dream, even if the nightmare is not specifically directed at her, she will still be affected—her emotional state, personality traits, and sense of self will be influenced, and even contaminated.
Just now, she clearly knows that "Lord of Fury" weaves a nightmare representing the ancient sun god—this is the very being most feared deep within Erihorg's heart. At the same time, the influence of the ancient sun god seeps uncontrollably into the surrounding areas, spreading until it transforms the entire dream. When Odile awakens, she either becomes a psychiatric patient devoid of healing instinct, or she transforms into an incomplete mythical creature, losing her senses and violently attacking the living around her. Of course, there is also another possibility: that she gradually and unconsciously descends, becoming cold, cruel, and bloodthirsty, as though replaced entirely by another person. At this moment, Erihorg, crouched atop the gray-white pillars, emits a piercing cry of pain. As the dragon's roar echoes through the air, the darkness gathers above His head, forming a vast, oceanic expanse that embraces all colors and all secrets—something beyond words.
In the ocean, a colossal gray-white dragon rose—hundreds or even thousands of meters long, perhaps even larger—its eyes one pale gold and the other vivid red, standing upright. On its forehead, a third eye seemed to hold deep, dense shadows.
Just as effortlessly, without needing anyone to explain, Audrey, leveraging the uniqueness of her current state, immediately grasped the meaning of Érihorg’s woven nightmares. It was the thing that had cast profound shadows within the heart of the giant white rabbit—the "Angerwid" eroded by the "underground," the virtual persona, the mental contamination severed off by the ancient god and sealed behind a bronze gate.
Now, Audrey stood between two nightmares so terrifying they were beyond description. Though not yet eroded, her mental state had already begun to fluctuate, as though struck by awe. She immediately initiated a self-soothing process, drawing upon her own clear awareness and decisively breaking free from the dream labyrinth.
During this process, since she wasn't the target of Erihorg or Mr. Fury and encountered no resistance, and since she herself had reached Level 4, possessing a certain divinity, she quickly awoke from her dream. Audrey snapped her eyes open and saw the crystal chandelier tinged with a soft rose hue, and the deep night atmosphere filling the room. Without delay, she rolled out of bed, rushed to the window, and looked out. The entire manor was quiet, as if asleep, with no signs of disturbance. Audrey furrowed her brow and immediately generated a "virtual persona," sending it into the mind-island of a night watchman. She remembered clearly that the dream maze was composed of multiple minds, and if two nightmares spread further, the consequences would be disastrous. Therefore, she needed to awaken all the inhabitants of the manor before that happened. The very next moment, the night watchman suddenly raised his hand, removed the hand grenade from his belt, detached the fuse, and threw it into the empty garden.
Thunder! The explosion roared through the night, rousing the sleeping inhabitants. Immediately, the guard shouted with a loud voice, "Attack! Attack!" The Earl and Countess of Hall, both now in their fifties, had always been prone to light sleep; thus, they were startled awake at once. Even Hiberth, known for his sound sleep, stirred drowsily in response to the force of the blast. Alfred, meanwhile, had already opened his eyes when the hand grenade was thrown. The other servants—housemaids, maids, male staff, bodyguards, and guards—followed one by one, their faces a mixture of bewilderment and astonishment, unsure of what had happened. At the farthest end of the estate, where the main building was most distant, several servants registered only a faint disturbance and failed to awaken promptly. Only a few seconds later, they writhed in agony on their beds, shedding their outer layers like a snake shedding its skin, transforming into bloody, grotesque figures. And though they remained motionless, they never regained consciousness until death.
At that moment, Audrey saw a massive gray-white dragon spread its wings and swiftly recede, followed closely by a giant white rabbit. In an instant, the dragon's voice echoed through the ethereal sea: "Adam doesn't have to be Adam, just as I don't have to be Erihorg." The giant white rabbit suddenly slowed, then came to a complete halt. All anomalies ceased, and the entire area returned to normal. ........ Above the gray mist, within the ancient palace. Adam hadn't intervened? "The Fool" Kline furrowed his brow, shifting his focus back to Utopia, replacing the instinctive monitoring of the "Spirit Insects." He carefully reviewed his entire town of secret figures and found no abnormalities.